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Welcome to Asset Goes Here

The asset pipeline for game developers: one list of everything your game needs, filled by anyone, reviewed in one inbox.

The one-minute tour, narrated.
Read the script

Your game needs hundreds of assets. Sprites, music, sound, voice lines, translations. Most of them don't exist yet.

Asset Goes Here keeps the list. While you build, your coding agent asks agh for each asset it needs, with a brief and a path, and gets back to coding.

Then anyone can fill the request. An image model. A composer on Fiverr, through a guest link. Your own artist, in the browser.

You review every delivery in one inbox. Accept it, or send it back with a note.

Accepted assets land in your repository as a pull request, or straight in Roblox, each with a record of how it was made: AI, AI-assisted, or human. When Steam asks for your AI disclosure, it's already written.

Ship with what you have. Replace it with what you want.

Asset Goes Here.

What you can do

Ask for what you needYou or your coding agent files a request for each asset, with a brief, a spec and the path it belongs at.
Let anyone fill itAn image model, your own artist in the browser, or a freelancer through a guest link with no account.
Review and shipEvery delivery is checked against its spec in one inbox. Accepted files land in your repository with their AI disclosure.

For agents: this page as Markdown is at /docs/welcome.md, and the CLI prints it with agh guide welcome.