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ContentsSound effects and music with ElevenLabs
Request and review

Sound effects and music with ElevenLabs

agh can make sound effects and music for audio requests with your ElevenLabs account: a door creak, a footstep, a loop of rain, or a minute of tavern music. You describe it, check the estimated cost, and the file is delivered for review like any other. If it isn't right, Try again makes another version to pick from. Sound effects and music come with the Studio and Enterprise plans. ElevenLabs bills the credits to your own account.

Connect ElevenLabs

Sound effects and music use the same ElevenLabs account as narration. In ElevenLabs, open Developers > API Keys and make sure the key allows Sound Effects and Music, as well as what narration needs. Then paste it in agh under Settings › Connectors › ElevenLabs audio.

The project's monthly cap counts credits for narration, sound effects and music together. The card shows what agh spent this month on each.

Ask for a sound effect or music

An audio request is a sound effect or music when its path ends in .mp3, .ogg or .opus and its spec describes it. A path ending in .ogg or .opus gets an Ogg Opus file; .mp3 gets an MP3.

SpecWhat it does
sfxDescribes a sound effect, such as Old wooden tavern door creaking open slowly, iron hinges, small room.
musicDescribes music, such as Cosy medieval tavern, lute and fiddle, warm and lively, no vocals.
durationHow long: auto (sound effects only), seconds such as 3 or 2.5s, or minutes such as 1:30. A sound effect is 0.5 to 30 seconds, and music is 10 seconds to 5 minutes. Music without a duration is a minute long.
loopon makes a sound effect that loops seamlessly, for ambience.
prompt_influence0 to 1, for sound effects: higher follows the words more closely, and lower is more varied. 0.3 when left out.

Give a request sfx or music, not both, and not script or line, which are for narration.

A coding agent can ask for sound effects and music like any other asset, but only a person can spend the credits.

Make it

Open requests with an sfx spec have Make sound effect with ElevenLabs…, and those with music have Compose music with ElevenLabs…, for admins and developers. The dialog starts from the spec: you can change the description, the length (or Auto for a sound effect), the loop switch and prompt influence. It shows the file it delivers, about how many credits it costs, and what your account and the project's cap have left. Nothing is spent until you choose Make or Compose.

A sound effect takes a few seconds, and the file is delivered for review with provenance ai, made by ElevenLabs, with the settings used. Music can take a few minutes, so ElevenLabs composes it in the background: the request says it's composing, and the music is delivered for review when it's done. You can leave the page meanwhile. If it fails, the request says why and you can try again.

Try again

In review, the sound effect or music lists its versions, each with a play button, its settings, its length and what it cost. Try again opens the dialog with the picked version's settings, so you can change the description or the length, and adds another version to the same delivery. Pick the one you want and accept it. The others aren't published.

What it costs

ElevenLabs sets the rates for sound effects and music and may change them, so the dialog shows an estimate: about 40 credits a second for a sound effect of a set length, about 200 for Auto, and about 1,000 a minute for music. After each version agh records what it actually cost, from ElevenLabs or from your account's credits before and after, and that is what counts toward the cap. Review shows each version's cost, and says "about" where agh could only estimate it.

Plans

Sound effects and music keep your key and call ElevenLabs from agh's servers, so they're part of the Studio and Enterprise plans. On other plans, the open request and Settings › Connectors show what they do and link here. To upgrade, ask us.

For agents: this page as Markdown is at /docs/sound.md, and the CLI prints it with agh guide sound.