Needs your decision
Nothing is waiting on you. Agents and makers are handling the rest.
agh keeps the list of assets your game still needs, collects them from any tool or person, and records how each one was made.
First time? Use the temporary password from your invitation email; you'll choose a new one.
New to agh?
Create the project, then invite people and add tools under Settings, and connect the repository accepted assets go to.
You're not on any project yet. Ask a project admin to add you, or ask to join one from its public page. Your join requests
Nothing is waiting on you. Agents and makers are handling the rest.
No request batches are waiting.
No brief changes are waiting.
Requests you can claim now. A claim holds a request for you, so nobody else works on the same thing. Choose a longer hold when a person or an outside service needs days to make it. How this works
A project admin can change the name.
Point the CLI at this server, then sign in once:
Coding agents and generators use a tool sign-in instead: add a tool under Members and give it the values it shows.
| Who | Kind | Role | Can claim |
|---|
Only project admins can see and manage members and guest links.
A guest link lets someone who never signs in, such as a seller you hire on Fiverr, claim and deliver a set of open requests until it expires. How guest links work
| For | Requests | Reference art | Until | Held · delivered |
|---|
No guest links yet.
Only project admins can see and manage guest links.
For each kind of file, pick where accepted files are published. You can pick more than one. A dash means that kind can't go there. You can still change this for one publish on the Publish page.
The agh GitHub App can't reach any repositories yet. Choose which ones it can reach on GitHub, then come back and they'll be listed here.
Publish accepted images, audio, models and other files straight to your own Amazon S3 or S3-compatible bucket, such as Cloudflare R2, with a manifest of their URLs in each pull request. Buckets come with the Studio plan.
One page per project for artists and players: what the project is, how you work, open work, the art fund and the AI disclosure. Every plan has it. How it works
Only project admins can change the public page.
List yourself on the public page's credits, in your own words. Only you can add or remove your credit.
Services agh calls with this project's own accounts while assets are made and reviewed.
Make the file (by hand, or in ChatGPT or another tool) and deliver it here. Renew a claim during long work, or release it so someone else can take it. How this works
You have no claims. Pick a request under Open requests.
Questions about requests, and replies to yours. A request with an open question is on hold: nobody gets it from "Claim next" until someone answers. A reply doesn't change the brief; once you agree what's wanted, change the brief so the next fulfiller works from it.
No questions are waiting.
Nothing is waiting for review.
Ask for a revision to reopen one for a new version. The published file stays in the repository until its replacement merges.
Files that were in the repository before agh tracked them, including (beta) strings and writing, such as i18n/en.json and its translations. Scan a folder, then adopt the files: they count as published from the start, nothing in the repository moves, and agh lists them in .agh/provenance.yaml. How each was made is unknown unless you say, or the repository's provenance file already does.
Images, audio and models a Roblox game already uses. Roblox can't list a group's assets, so find the ids the repository uses, such as rbxassetid://123 in scripts and Rojo files, or paste ids. agh downloads each and keeps its Roblox id, so the Luau module lists it and publishing doesn't upload it again; a decal comes in as its image. Roblox needs to be connected, with a key that has legacy-asset manage.
Every asset in the project. Related ones share an id prefix: hero.hero_3.concerned sits under hero., then hero.hero_3., so type a prefix, or pick one under the filters, to see one character's expressions or a set of icons together. Choose a tile for its brief and files.
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What the published files say about AI, grouped the way Steam's AI disclosure asks: art, sound and music, story and writing, localization, store page and marketing. A file counts under its kind and where players see it; a disclosure tag, such as disclosure=story-and-writing, moves it to another category. How this works
Nothing is published yet. The report counts files once their pull request merges.
Records that would make the disclosure incomplete or wrong.