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ContentsFree assets for commercial use
Request and review

Free assets for commercial use

agh can search libraries of openly licensed sounds and images and fill a request with one, so a door creak or a potion icon doesn't wait for someone to make it. Search shows only licenses that allow commercial use, and agh keeps where each file came from and its license with the asset. When you publish, it also writes the credits your game has to show. Every plan includes search, with a daily number of searches.

Where the files come from

agh searches Openverse, WordPress's search of openly licensed media. For audio it covers Freesound, Jamendo, ccMixter and Wikimedia Commons; for images it covers Wikimedia Commons, Flickr and many museums. Freesound sounds come as the high-quality version Freesound streams (MP3), not the original upload.

Licenses

Only these licenses are shown, and you can narrow a search to some of them:

LicenseWhat it asks
CC0, Public Domain MarkNothing. No credit needed.
CC BYCredit the creator.
CC BY-SACredit the creator, and share changed versions of the file under the same license.

NonCommercial (NC) licenses are never shown, since a game is sold. NoDerivatives (ND) licenses aren't shown either, because scaling or converting a file changes it.

agh records the license the library gave when you picked the file, with links to the original and to the license. Libraries can be wrong: check an important asset's page before you ship it.

Fill a request while you approve it

In Approve, each sound or image request has Find free assets. The search starts from the request's brief; change the words, or use the license chips to narrow it. Play a sound or look at a picture, pick one, then choose Use this sound or Use this image. The request shows the file you picked with Change and Remove.

When you approve the batch, a filled request skips claiming. If the file matches the request's spec, it's accepted and goes to Publish. If it doesn't (wrong size or length, or a different format than the path names), it goes to Review so you can scale or replace it. The Approve button says how many requests it fills.

A coding agent can suggest a free asset for a request it files. The suggestion shows in Approve, marked as suggested, with Accept and Find others. A suggestion nobody accepts goes to Review when the batch is approved.

Fill an open request

Requests already approved have Find free assets in Open requests. A file picked there is delivered for review like any other.

What agh does with the file

Searches per day

Each search counts toward the project's daily allowance, which starts again at midnight UTC: 30 a day on Free, 100 on Starter, 300 on Indie, 1,000 on Studio, and no limit on Enterprise. The search panel shows how many are left. A search that fails, for example because Openverse isn't answering, doesn't count.

When Openverse stops answering, agh says so straight away for the next couple of minutes instead of making each search wait, then tries again. Searches agh has already run in the last hour still come back.

Agents and the API

The MCP tools are find_free_assets (search for a request with id, or by media and query, optionally narrowed by licenses) and use_free_asset (fill a request with an item's id; remove takes it off again before approval). An agent can use them only on requests it filed that aren't approved yet, so what it picks is a suggestion for a person to accept.

Over HTTP:

Coming later

Ranking results by how close they look or sound to your accepted assets (style match, on Starter and above), Kenney's CC0 packs, searching Freesound directly, and paid stores.

For agents: this page as Markdown is at /docs/free-assets.md, and the CLI prints it with agh guide free-assets.